Sunday, May 31, 2015

Busy Week

Haven't had any time to sit down and just sketch this week, save for this first drawing, which I finished about 5 minutes ago....Currently working on the next strip of my bi-monthly comic, Septembuary . With a lot of interruptions this week, I fell behind deadline quite a bit! Anyhow...otherwise here are some recent and not so recent life drawings and such. My life drawing has really declined since school days, so I'm slowly trying to revamp my anatomy smartypantsness, and maybe actually finally learn how to draw arms...haha. In any case, big muscles always come first, so right now it's all about the torso! Enjoy!

5ish minute life drawings. Using some awesome youtube channels for the models!


Using photos to find the muscles and then do a second render of the piece.



Think the biggest new thing I learned what where the heck the shoudlerblades and the collarbones connect...omg I think my drawings will become so much clearer now!

Sunday, May 24, 2015

Grannies and Sketches

 Hello! Woot, update as promised! Here's a collection of sketches and loose ends from this week and a few weeks back. Saw some older ladies battling it out over a bag of stolen vegetables at the wet market. Both got dragged off shouting by police officers into a dodgy white van.
A quick sketch of a hairdresser from around town. His hair and outfit were quite  something. One of my students saw this sketch and noted I got the shoes all wrong, as they usually wear very shiny Sicilian mafia shoes.

 And my current pride and joy! My granny model! She is still faaar from being finished, but I wanted to show some of the idea development (there wasn't too much, but still) Her clothes and hair still need loads of modeling, and now that I have got a hang of working with skin, I want to properly colour all of it. The crocish shows I am quite happy with, but the hair is still bugging me. She also has a few props I need to learn how to model. Loving how much learning is going on through every new project in Maya! It is such an incredibly extensive program!




 Some head desing I did for her originally, and the body model I am more or less using as reference. She has a pretty big hump on her back but her arms fold nicely under it.

Have a good weekend everyone!

Saturday, May 16, 2015

Let's Get the 3D Party Started!

Left - Photo based lighting and Mila Subscatter Skin, much more realistic! Right - Sun and Sky lighting and general photoshop painted texture plugged into Maya. Looks kinda lifeless and plastic I think!

Hola! Long time no see! My lovely boyfriend pointed out that I have really been neglecting my blog-and I have absolutely no excuse as I now have a scanner and much art to show you. Now it's just come down to pure....laziness of scanning. Yikes. But I think my biggest problem is I have a TON of new art to post, but it's all over the place. And I really like organized pretty stuff. So I'll post it little by little as more categories work out.
Today's stuff...its finally time to come out of the 3D closet! I am still a complete novice, and it has been a very frustrating journey learning Maya on my own, but I do have to say...it is SOOOO much fun! (at least till you hit a problem google doesn't have an answer to and it takes you 3 days to solve it!) The first piece is my current WIP of a little old lady. The side by side pics show different materials I tried. The one on the left is a properly rendered skin, and on the right was my first pass, which looks quite plastic in my opinion. It's far from done of course (I need to learn a whole new program to texture that bob of hers) but I am finally getting the hang of working with colour and light in Maya. Woooot!


This second piece was done partly for fun and just to test my progress back in February. My boyfriend, who is studying marine engineering had to design and create a product with a small group, and being a viking of course they had to create an automatic beer machine. He asked me to draw it out, and after getting really annoyed with a perspective grid and a lack of space to do a good job, I made this thing in about 6 hours. Am still quite proud of it! (and I know the glasses look like glass and not plastic...still have to figure that out!)
 The last piece worth anything is this little guy. He was my second project in Maya, all through tutorial and he is still unrigged, hence the boring pose. I was a bit stuck on texturing his overalls, so for now I gave up and left is a boring blue, but I think I will try to fix him up with some proper jeans soon!

Thanks for reading, and I will be back to uploading weekly, even if its just a life drawing dump!